﻿namespace UnityEditor
{
    using System;
    using System.Runtime.CompilerServices;
    using UnityEngine;

    public class AssetImporter : UnityEngine.Object
    {
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
        public static extern AssetImporter GetAtPath(string path);

        public string assetPath { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; }

        public ulong assetTimeStamp { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; }

        public string userData { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }
    }
}

